Hey everyone! So, you've snagged the Season Pass for Star Wars Outlaws (Gold or Ultimate Edition squad, where you at? 😎) and you're probably hyped to dive into that exclusive mission, "Jabba's Gambit." Let me tell you, this ain't just some throwaway side quest—it's a full-blown adventure with the absolute GOAT of the game, ND-5! Seriously, this droid is the best companion, and this mission is all about helping him and Kay Vess settle some nasty debts with the big slug himself, Jabba the Hutt. The quest unlocks after you wrap up the main story quest on Tatooine, and while it's not super complex, there are some sneaky choices and combat bits that are worth knowing about. I've run through it a few times, so let me break it down for you, Bounty Hunter style! 🚀
Alright, first things first. To kick off "Jabba's Gambit," you gotta jet over to Jaunta's Hope on Toshara. That's where you'll meet Jabba's sketchy contact. Turns out, the Hutt wants some juicy blackmail intel stored on a datapad. Classic Jabba, am I right? 😂 Your next move is to link up with ND-5. A new location in The Mirage will pop up on your map—head there to get the lowdown.

Once you chat with our favorite trigger-happy droid, the hunt for the datapad begins. The good news? It's not a wild goose chase. Just check out the structure right behind ND-5. Look for the blaster marks near the door—a clear sign things got messy. Then, peep the satchel chilling on the left side of the building, just a few steps away. Bummer alert: no datapad inside. 🫤
But wait! Kay's adorable (and super useful) little buddy Nix comes to the rescue! The lil' guy can sniff out the datapad's scent from the satchel. So, your job is simple: follow Nix. He'll lead you a short distance to the next spot. The bad news? The Pyke Syndicate is also after the datapad, and thanks to ND-5's... enthusiastic approach to diplomacy, they're gonna attack. 😅
- Pro-Tip: This first firefight is in a pretty open area. Even with ND-5 blasting away by your side, cover is scarce. Make sure you have some Bacta-Vials handy before you start picking off Pykes.
After you clear out the first wave, just keep following Nix. You'll hit another shootout spot. Here, ND-5 provides a killer distraction, letting you flank the enemies. Sneak around the side and take out any Pykes he hasn't already turned into scrap metal.

Once the coast is clear, the plot thickens! It turns out Crimson Dawn is in on the action too, fighting the Pykes over the datapad at another location (helpfully marked on your map). Head over and... play it smart. Let the two gangs soften each other up! 😈 Use the tall grass to hide and wait for the numbers to dwindle. When there's only one or two goons left, take 'em out. The datapad is just sitting there, totally exposed, on a table next to a nearby building. Easy grab!
Now for the not-so-easy part: getting off Toshara. You've got the goods, but you need to deliver them to Jabba on Tatooine. Here's the kicker: fast travel is disabled. Yep, you gotta make the run the old-fashioned way. Hop on your Speeder and book it to the nearest landing zone, Mirogana. It's a straight shot from the datapad location. Some persistent Pykes will try to chase you down, but just hit the gas—you can easily outrun them.
Just when you think you're home free... BAM! The Empire decides your piloting skills are of interest. They intercept Kay in Toshara's orbit. This is where you face a big choice: "Gun it" or "Stand down."
Okay, listen up, because this is crucial! Your first instinct might be to fight, right? Blast those TIEs! But trust me, "Stand down" is the way to go. Here's why:
| Choice | Consequence | Outcome |
|---|---|---|
| "Gun it" | Multiple TIE Fighters swarm you. It's a chaotic, tough space battle. | Harder fight, more damage to your ship. |
| "Stand down" | Crimson Dawn and the Pykes jump into the fray, distracting the Empire. | Only one TIE Fighter follows you. You can easily destroy it and peace out to Tatooine. |
See? Choosing to stand down turns a three-way gang war into your personal advantage. Smart play! 🧠
Finally, as you're about to dock, Kay has a brilliant idea. Since nobody in this crew is getting paid for this risky job, maybe they should keep some of the schematics found with the datapad. This leads to the mission's final, and most important, choice at Jabba's Palace.
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Option 1: Give Jabba the schematics.
- Reward: Absolutely nothing. No credits, no cosmetics, no charms. Nada. Zip. Zero. It's a total scam! Don't do it! 😤
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Option 2: Keep the schematics for yourself.
- Reward: You can later sell them for 2,000 credits. And the best part? As of 2026, there seem to be no negative consequences. Your reputation with the Hutts doesn't take a hit, and Jabba doesn't send a bounty hunter after you (that we know of!). It's free money, folks.
So there you have it! "Jabba's Gambit" is a fun, action-packed mission that's totally worth playing for the ND-5 banter alone. Just remember: stand down from the Empire, and always, ALWAYS keep the schematics! That's 2k credits in your pocket for basically doing a favor. Now get out there and cause some trouble in the Outer Rim! May the Spice be with you! ✨
AdvGamer