Let me tell you, folks, as a scoundrel who's spent more time in the Outer Rim than in my own apartment, the potential for Star Wars Outlaws DLC has me vibrating with excitement like a hyperdrive about to blow! The base game? A fantastic romp. But my mind? It's racing at lightspeed with ideas for what Massive Entertainment and Ubisoft could unleash upon us. Forget the Season Pass hints—I'm talking about the galaxy-shaking, credit-stealing, heart-pounding expansions we deserve by 2026. The game sold like hotcakes on Mustafar, so the DLC train has left the station, and I'm first in line with a ticket.

The speeder bike on Toshara is a blast, don't get me wrong. Upgrading it to jump and skim over water made me feel like a podracing champion. But come on! Seeing all those other sweet rides—the bulky cargo haulers, the sleek personal speeders—just sitting there, taunting me? It's torture! My number one, non-negotiable DLC demand is a full-blown Grand Theft Auto-style vehicle theft system. Imagine this: you're on the run from Imperial patrols on Coruscant's lower levels, your bike's smoking, so you dive out, blast the lock off a nearby air-speeder, and zoom into the neon-drenched skyways. The wanted level system is already there! This would be the ultimate outlaw fantasy. And while they're at it, give Kay a jetpack or a grappling hook! Scaling those massive walls on Akiva would be so much cooler than slowly shimmying up a rope.

Now, let's talk about the big one. The main story's heist was incredible, but it left me craving more. A dedicated Heist Mode DLC would be an absolute game-changer. Picture this: you assemble a crew online with your friends. One player pilots the getaway ship, another handles slicing security, a third provides sniper cover, and Kay (that's me!) does the dirty work inside the vault. We're not robbing a bank on Corellia; we're hitting a Black Sun credit repository floating in an asteroid field! The coordination, the chaos, the glorious payoff—it would be legendary. Even in the single-player story, letting a buddy drop in to control Nix, maybe handling distractions or picking locks, would add a fantastic layer of chaotic fun.
My blaster is my best friend. Those modules that let me stun a Stormtrooper or blow a hole in a wall? Chef's kiss. But the disposable weapons? They're more frustrating than a malfunctioning motivator. I climb one ladder and poof, my gorgeous, stolen heavy repeater is gone. Vanished! For DLC, I demand a proper weapon sling or a magnetic holster. Let me keep one special heavy weapon as my "Oh Sithspit" button until I decide to ditch it. And more stealth options! Give me a silent, wrist-mounted dart shooter or a vibro-blade for those up-close-and-personal negotiations. The arsenal needs to grow with the galaxy's threats.

Speaking of threats, that silent Boba Fett cameo in Jabba's palace wasn't nearly enough. It was a tease! A Bounty Hunter Chronicles DLC is practically writing itself. Imagine: a new Death Mark is placed on Kay by a shadowy client. Suddenly, every hunter in the galaxy is on your tail. Not just Vail, but the big leagues:
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Boba Fett - The silent, relentless pursuer.
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IG-88 - The cold, calculating droid.
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Dengar - For that classic, rugged charm.
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New, original hunters - Created just for this expansion.
The DLC could be a cat-and-mouse chase across new sectors, turning the hunter into the hunted. You'd have to use all your underworld contacts and dirty tricks to survive. The climax? A showdown with the Mandalorian himself. My credits are already on the table for this one.

The planets we got were great, but Kijimi felt... contained. A beautiful city, sure, but where's the frozen wilderness? The DLC must expand the existing worlds. Give me the Kijimi tundras to explore on a speeder with heated treads! Let me discover hidden First Order (or early Imperial) ruins buried in the ice. And of course, we need brand-new planets. My wishlist for 2026 includes:
| Planet | Why It's Perfect for Outlaws |
|---|---|
| Bespin (Cloud City) | The ultimate den of scum and villainy in the clouds. High-stakes gambling, Lando-style deals, and perilous platforming outside the city. |
| Coruscant (Underlevels) | The gritty, crime-ridden underbelly of the galactic capital. Endless verticality, rival gangs, and Imperial corruption at every turn. |
| Nar Shaddaa | The Smuggler's Moon. If the game is called Outlaws, this neon-soaked hive is its natural home. |
Finally, some quality-of-life patches that should be free for all us loyal spacers by now. The save system needs to be unleashed—let me save-scum my way through a tough infiltration! And the map? Give me a proper waypoint system with a glowing path on the ground. Getting lost in the canyons of Tatooine is immersive once; the tenth time, it's just annoying. More fast-travel points are a must. I love my speeder, but sometimes a scoundrel just needs to get from point A to point B to collect her credits.
In short, the foundation is rock-solid. With the right DLC—more toys, more trouble, more galaxy to explore—Star Wars Outlaws could go from a great game to an all-time classic heist saga. Ubisoft, the ball (or thermal detonator) is in your court. Make it happen! 🚀
AdvGamer