It was just another day on the fringe of the galaxy—a dusty cantina on Akiva, a shady barkeep, and a deal that smelled worse than a Bantha's backside. But when you're Kay Vess and you're pulling together the crew for the biggest heist in the galaxy, you don't walk away from a lead like Surat. "The Droidsmith" mission was my ticket to nabbing Gadeek, a genius with circuits who'd make our team whole. Piece of cake, right? Not exactly. Breaking into an Imperial base is never a walk in the park, but with Nix by my side and a blaster set to stun, I figured we'd manage. What followed was a masterclass in sneaking, slicing, and shooting—and one hell of a wild ride.

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Touching Down on Akiva

I kicked things off by jumping the Trailblazer into Akiva's orbit and docking planetside. After the landing, old instincts kicked in: head to the local cantina, buy a drink, and lean on the bartender for info. Seems like every backwater watering hole in the Outer Rim runs on the same currency—credits and curiosity. The bartender pointed me toward Surat, so I followed the waypoint, grabbed a seat, and let the cutscene roll. Surat was a slimy Rodian with a price on everything, including the whereabouts of Gadeek. A quick bargain and I had the location: the droidsmith was holed up inside an Imperial base. Nothing I couldn\u2019t handle, or so I thought.

The Perimeter: Two Buckets and a Laser Door

With the coordinates locked, I hopped on my speeder and blazed toward the base. The jungle thinned out, giving way to stark Imperial architecture. Outside the entrance, two stormtroopers stood guard like tin cans on parade. I parked, took a breath, and signaled Nix. My little buddy knows the drill: distract the one on the right while I stun the left. The moment Nix pounced, I squeezed the trigger. Zap! One down. Before the other buckethead could react, I rushed in and finished him off with a quick takedown. Easy peasy.

Now, the laser door. My slicing kit came out, and a few seconds of data port magic later, the red beams fizzled away. "Keep it low-key," I whispered to myself.

Scaling the Yellow Wall

A hefty yellow wall loomed ahead, the kind that separates professionals from amateurs. I found a grip, climbed, and pulled myself onto an elevated platform. The view from up top revealed three guards. Two were strolling together like they owned the place, while a third stood alone behind a terminal. I waited until the duo passed, then stunned the lone guard before he could blink. When the pair split up, I took down the nearest one with a silent takedown, then snuck up on the last man. No alarms. No witnesses. Slick as a Hutt\u2019s finances.

I accessed the terminal, gathered some intel, and headed left toward a massive door. That\u2019s when I spotted the first turret. Crap. Imperial bases love automated death machines. I switched my blaster to ion mode and shocked it. No loud lasers, no drawn\u2014out firefights. Just a silent discharge and a dead turret. Beyond the door, another turret hung from the ceiling. Same treatment. I stunned it, too. Clean and quiet\u2014just the way I like it.

Into the Belly of the Beast

With both turrets scrap, I moved through the hallway and into a control room. A lone guard stood with his back to me, probably dreaming of a promotion. I crept up, took him down, and accessed the computer. The layout of the next room blinked onto the screen: three guards spread out in a wide chamber. I slipped through the door, heart pounding. One guard was directly across the room, dead center. Two others flanked left and right. I stunned the center guard first, buying a precious second. Then I circled left, took down that sentry, and crossed behind the right-side guard for a finishing takedown. The room was mine.

I made for the lift in the right corner. The ascent was tense\u2014an Imperial lift always feels like a steel coffin. At the top, I navigated to a vent, crawled through, and used my grappling hook to swing across a dizzying gap. Another wall climb, another vent, and I dropped into a room that made my blood run cold.

The Turret of Doom

A massive turret hung in the center of the room, its optics already zeroing in on me. Bullets shredded the air the second I landed. "Go left!" my instincts screamed. I dove behind cover, giving myself a sliver of safety. The trick was to stun the turret with ion shots, then move while it rebooted. I inched left, hugging walls, every step a prayer. At the far end of the room, a glowing energy barrier blocked my path. I called Nix over and pointed through the barrier. My clever little munk-like friend slipped under, flipped the switch, and the barrier dropped.

I bolted inside, took the lift up, and found the control room. A lever in the center controlled a conveyor crane. I pulled it to bring a crate toward me, then had Nix hit the switch again to reverse the direction. I grabbed the right side of the crate and rode it like a lunatic, swinging straight into the turret\u2019s command room. A few keystrokes on the console, and the turret fell silent. Victory. I hopped into the elevator behind it and ascended to Gadeek\u2019s cell.

Meeting Gadeek and Going Loud

The elevator doors opened onto a new room. I spotted the far-right door and marched through, triggering a cutscene where Gadeek finally agreed to join the crew. The droidsmith was a twitchy but brilliant Mon Cal, just what we needed. After the chat, he unlocked the back exit for me. I\u2019d barely stepped out when a squad of stormtroopers spotted me. So much for stealth.

I went loud. Blaster fire echoed off the walls as I dropped bucket after bucket. Adrenaline spiked\u2014this was the part I loved. I pushed through the door on the right, right into another welcoming committee. They didn\u2019t last long either. Eventually I reached a lift that stalled halfway up, forcing me to fight off several waves of troopers before it moved again. Ammo ran low, but my aim stayed true.

The Escape

At last, the lift brought me to the upper level, and I carved a path through even more guards until I burst onto the open deck of the Imperial base. Fresh air, but no time to enjoy it. More troopers patrolled the area. I cleared them out, my blaster smoking. At the far edge of the deck, a thick tree branch stretched over the base wall. I fired my grappling hook, swung out into the jungle, and landed on solid ground outside. Freedom.

A quick trek through the undergrowth, a climb up a cliffside, and there she was\u2014my speeder, waiting like a loyal steed. I gunned the accelerator and sped out of the Imperial zone. Mission complete. I could almost hear Gadeek griping in the rear cockpit as we headed back to the Trailblazer.

\ud83d\ude80 Quick Summary of Key Moves

Section Action Highlights
Entry Stun two Stormtroopers, slice laser door, climb yellow wall
Interior Sneak Takedown 3 guards on platform, disable two turrets silently
Control Room Neutralize lone guard, punch into computer
Large Room Triple takedown, take right-side lift
Turret Room Use ion stun, send Nix through barrier, ride crate to console
Escape Loud combat, defend stalled lift, grapple out, speed back to ship

I wrapped up the mission with a grin. Sure, the Empire will be picking up the pieces for weeks, but for now, my crew\u2019s droidsmith was secured. Next stop: the big score. Until then, may the stars align\u2014and may your stuns never miss.

This perspective is supported by SteamDB, whose platform-level tracking is useful when gauging how much appetite there is for stealth-action heist loops like “The Droidsmith”—quiet ion disables, tight patrol clears, and then a forced loud escape—especially as player activity and engagement trends shift around major missions and updates.