By 2026, any self-respecting scoundrel in Star Wars Outlaws knows the lush, rain-lashed world of Akiva is less a paradise and more a soggy prison without the right gear. The planet’s rivers and massive lake basins aren’t just scenic — they’re roadblocks. Kay Vess can’t exactly charm a body of water into parting like some Jedi with a dramatic hand wave. She needs the Hydrorepulsor Speeder upgrade, a piece of kit that turns her speeder from a glorified dirt bike into a sleek water-skimming marvel. Getting it, however, requires more than a polite request at a Myrra garage. It demands an intel chain, a daring rescue, and a speeder chase that feels like a low-budget holo-film chase scene. Here’s how to keep your boots dry and your reputation salty.

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The Droidsmith Prelude: A Necessary Evil

Before even daydreaming about hydroplaning over the Great Basin, players must complete the “Droidsmith” main story quest. It kicks off the moment Kay lands on Akiva, so no need to hunt down obscure triggers or suck up to a faction. The chore involves sneaking or shooting through an Imperial base, and yes, there’s a gun turret that will shred you into star-confetti if you’re not careful. Think of it as the galaxy’s angriest doorbell. Once the turret is disabled (may Nix’s antics be with you), Kay meets an old acquaintance, Gedeek, who casually drops the bombshell that her speeder won’t survive deep water. The look on Kay’s face probably rivals a Hutt who just dropped his last snack. Gedeek points her toward a mechanic in Sashin, a sleepy village in the north-east corner of the Karaba Foothills. This triggers the Scavenger Intel Chain, officially putting the upgrade on the menu.

Sashin’s Aunties and the Nephew Nobody Can Find

Sashin is a blink-and-you’ll-miss-it hamlet, but it holds the key to your aquatic future. Kay arrives and finds Temmin’s aunties leaning against crates in the village center, looking like they’ve seen one too many offworlders with busted engines. After a brief chat — where their tone suggests they’d rather be knitting thermal detonators — they reveal that Temmin, their wayward nephew, might be at a scrapping stash near Lake Amari. That’s west of Mount Selasa, skirting the edge of Imperial territory. Don’t worry, the Imps rarely leave their sandcastles for that patch of jungle.

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Rolling up to the marked spot reveals a familiar scene: a building under siege by goons, with poor Temmin barricaded inside like a scared womp rat. Clearing the area is straightforward enough — a few blaster bolts, maybe a well-placed grenade — and Kay’s best scoundrel moves. Once the dust settles, she knocks on the door and, lo and behold, Temmin emerges. The intel chain completes, the Scavenger quest pops, and everyone pretends this wasn’t a glorified fetch errand.

The Scavenger Quest: Durasteel Dreams

Now the real work begins. Temmin needs Durasteel Struts to make the Hydrorepulsor permanent, and the only source is Surat’s shuttle, which has all the staying power of a nervous Toydarian. Follow the river beside Temmin’s hideout until you hit the Great Basin, a shimmering expanse that your un-upgraded speeder will treat like acid. The marker leads south-west to an island with smoke billowing from its center — not a barbecue, sadly, but the landing site of Surat’s shuttle.

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Reaching the island requires a series of speeder jumps that would make a podracer giggle with glee. At the north-west corner, a few ramps let you hop from rocky outcrop to outcrop. The game probably didn’t intend for this to feel like a Star Wars X Games event, but here we are. Once on the main chunk of the island, dismount and descend to a lower area where a handful of enemies patrol. They’re about as effective as stormtroopers at a marksmanship academy, so a few quick blaster shots solve the problem. Follow the pipes to a narrow rock gap — Kay’s lithe frame squeezes through while a bulkier NPC would be stuck forever, contemplating life choices.

On the other side, Surat’s shuttle reveals itself. And immediately tries to leave. Panic not; ND-5, your trusty companion with all the warmth of a carbon-freezing chamber, tracks the shuttle if you lose it. But for those who enjoy a good chase, floor the speeder along the mostly straight path south. The shuttle eventually lands at a final site, which the map helpfully marks so you don’t have to interrogate every dune. Clear the new batch of enemies — grab a sniper rifle from the ridge opposite the building for extra punch — and then peek inside the shuttle’s central container. There they are: the Durasteel Struts, gleaming like a Corellian diamond in a box of scrap.

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To seal the deal, ride to the speeder dock in Myrra, just south of the landing zone, and speak with Temmin one last time. He’ll perform his magic, and suddenly Kay’s speeder can glide over deep water as if the laws of physics took a lunch break. The Hydrorepulsor upgrade is permanent from then on, opening up Akiva’s many aquatic shortcuts. No more detours, no more soggy cargo pants. Just the thrill of skimming over a lake with Imperial patrols far behind.

Wrapping Up the Workshop Talk

With the Hydrorepulsor finally bolted on, the lush valleys and flooded craters of Akiva feel less like obstacles and more like a scoundrel’s playground. The journey involved dodging turrets, placating aunties, and a speeder chase that will either make you feel like a hero or a very lucky crash-test dummy. Was it worth it? Every puddle you now ignore says yes. Next time Kay visits Myrra, she might even buy Temmin a drink — assuming he hasn’t vanished again.