I don’t know about you, but when I saw Kojima Productions and Nixxes teaming up for the PC version of Death Stranding 2: On the Beach, I nearly dropped my coffee. March 19th is the day my PC-toting friends have been waiting for, and after the recent State of Play showcase, I’m officially hyped. Look, I’ve been lugging packages across post-apocalyptic America since the first game, and the idea of doing it again at an unlocked frame rate sounds like a fever dream—in the best possible way.

Let’s break down why this port is shaping up to be a real treat, and why my backlog is about to get pushed aside faster than a flash sale on pizza rolls.
The Port Report 💻
First things first: this is not some lazy afterthought. The PC version is a collaboration between Kojima Productions and Nixxes, and if you know anything about Nixxes, you know they’re the secret weapon for turning console titles into PC showpieces. These are the folks who made Horizon and Spider-Man sing on a keyboard and mouse. So I’m not too worried about a janky launch—famous last words, I know.
The trailer confirmed a handful of PC-specific features that honestly made me sit up straight:
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Unlocked frame rates during gameplay — finally, my 240Hz monitor can stop pretending it’s a 60Hz office display.
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Cinematics locked to 60 FPS — those Kojima cutscenes are basically arthouse films, so a steady 60 is just fine by me.
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Ultrawide display support — my big, beautiful desk-hogging monitor is about to earn its keep.
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DualSense controller support with adaptive triggers and haptic feedback — yes, even on PC, your triggers can resist when you’re hauling too much cargo.
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Nvidia DLSS and AMD FSR support, including frame generation — upscaling and extra frames for those of us whose GPUs are held together by hope and thermal paste.
| Feature | PC Version |
|---|---|
| Gameplay frame rate | Unlocked |
| Cinematics frame rate | Locked at 60 FPS |
| Ultrawide support | Yes |
| DualSense features | Adaptive triggers + haptic feedback |
| Upscaling/frame generation | DLSS + FSR |
| Steam page | Not live yet |
Why this matters: If you’re rocking a mid-range rig, DLSS and FSR are the cheat codes that might let you run this thing at respectable settings without your PC sounding like a jet engine.
The Elephant in the Room: System Requirements 🐘
As of now, the Steam page for Death Stranding 2: On the Beach hasn’t gone live, so hardware requirements are still a big question mark. That’s the part that has me sweating bullets. Will my trusty GPU finally meet its match? Probably. But between DLSS, FSR, and frame generation, there’s a decent chance I can squeeze out a playable experience even if my hardware is a few generations behind. Still, I’d love to see Kojima Productions or Nixxes drop the spec sheet sooner rather than later. My wallet is already giving me the side-eye.
The gameplay snippets and in-game cinematics in the new trailer looked so clean I had to double-check I wasn’t watching a pre-rendered cutscene. The beach landscapes, the weird BT nonsense, the rain-soaked rocks—it all looked like a desktop wallpaper generator went into overdrive. If the final build holds onto even half of that visual polish, I’ll be a very happy courier.
Kojima’s Editing Bay Shenanigans 🎬
Meanwhile, Hideo Kojima has been up to his usual cryptic business. The man revealed he was back in the editing bay for the first time in eight months—eight months! That’s longer than most of my relationships. Then he followed up by saying he didn’t have much time for editing, which is peak Kojima: casually dropping a trailer that looks like a cinematic masterpiece while claiming he’s rushed. Honestly, if that’s Kojima in a hurry, I’m terrified of what he could do with a full calendar.
Final Thoughts (and a Little FOMO)
I’ll be straight with you: I reviewed the PS5 version, and it was an absolute trip. But this PC port feels like the definitive way to play if you’ve got the hardware to push it. Unlocked frame rates, ultrawide space, DualSense bells and whistles—it’s the whole enchilada. The only thing missing is the actual Steam page so I can wishlist it and pretend I’ll hit buy on day one. March 19th can’t come soon enough. Until then, I’ll be doing stretches and apologizing to my backlog.
So yeah, color me excited. The PC gaming faithful have been eating good lately, and this one looks like another tasty course. If you need me, I’ll be refreshing the Steam search bar like a caffeine-addicted maniac until those specs drop.
AdvGamer