Let’s be honest: Kay Vess never asked for a galaxy-hopping life of crime syndicates, double-crosses, and malfunctioning speeder bikes. Yet here she is, blaster in one hand, Nix making mischief in the other, jumping from one dustball of a planet to the next like a desperado with a hyperdrive problem. Star Wars Outlaws flings scoundrels across five wildly different worlds—plus the lawless void around them—each stuffed with secrets, swindles, and the occasional homicidal droid. By 2026, after countless patch notes and a few questionable spice-running DLCs, these planets still hold up as some of the most immersive smuggler sandboxes ever built.
Before Kay can truly embrace her life as a scoundrel, she has to survive the planets themselves. Each one has its own flavour of chaos: one is a neon-drenched casino trap, another a dusty homage to every Tatooine meme ever made, and one doesn’t even let you ride a speeder (rude). To keep your blaster charged and your bribes well-funded, here’s a smuggler’s-eye tour of every major rock in Star Wars Outlaws.

🌟 Cantonica – The Glittery Trapdoor
Cantonica is less of a planet and more of a gilded mousetrap for the wealthy and the wanted. The prologue drops Kay right into Canto Bight, a city where the champagne flows faster than speeder traffic and everyone is trying to rob someone else with a smile. The key locations read like a VIP tour of corruption: the glamorous but predatory gambling halls, a cantina called The Broken Hoof that smells like bantha sweat and desperation, Club Tarsus (the Sixth Kin’s idea of a family dinner), and Westhill Palace—Sliro’s mansion, where the plot both begins and comes back to bite harder than a Krayt dragon. The South Stretch Worker’s District shows the other side of the glitter, a cramped quarter where the city’s real workers live on stale bread and broken promises. Sadly for explorers, Cantonica is only open during the prologue and the game’s explosive final act. Treat it like a really dangerous appetizer.
🌾 Toshara – The Pyke’s Turf and Your Training Wheels
If Star Wars Outlaws had a tutorial planet, Toshara would be it—but that sells the place short. This sprawling savannah with its claustrophobic city of Mirogana is where Kay learns everything: how to schmooze criminals, how to crash a speeder into a rock formation, and how to survive when the Pykes, Crimson Dawn, and the Hutts all decide they want a slice of the action. Toshara is positively dripping with side content, and its open plains beg to be explored. The region names sound like a fantasy novel map: Mirogana Valley, the ominous Mirage, the serene Grazing Fields, the Lost Steppe, Southern Falls, and the Boulder Forest, where the rocks are almost as dense as the enemies popping out from behind them. Up in Toshara Orbit, Kay can take the Trailblazer for a spin, hunting POIs and occasionally attracting the wrong kind of Imperial attention.

❄️ Kijimi – The Snowy Cage Without a Speeder
Kijimi is for players who think they’re too comfortable with open-world highways. Here, the speeder gets parked permanently because there is no open terrain—just the dense, snow-choked warren of Kijimi City. The Ashiga clan runs this frostbitten anthill, and they’re busy tearing themselves apart over a power struggle between the Queen and her rebellious daughter, Krisk. Kay stumbles into the mess like a wampa in a china shop, navigating rooftops, sewers, and back alleys where every conversation feels like a trap. The city’s verticality and tight corridors force a different kind of mischief, and the storyline twists harder than an ice-coated durasteel beam. Kijimi Orbit, however, might be the prettiest space zone in the game: thick nebula gas shrouds derelict stations and treasure caches, making every salvage run feel like diving into a frozen cloud. It’s also where the Trailblazer gets to prove it can survive vacuum, space junk, and Kay’s piloting.

🏜️ Tatooine – The Iconic Dust Bowl Done Right
By 2026, developers have depicted Tatooine about as many times as there are grains of sand on the planet itself, but Star Wars Outlaws still manages to make it feel fresh—or at least scorchingly authentic. This isn’t a theme park version; it’s a fully realised desert hellscape with twin suns that make Kay’s skin sizzle and a Hutt presence that dominates every shady deal from Mos Eisley to the Dune Sea. The map is a love letter to Star Wars geography: Mos Eisley Outskirts bristle with scum and villainy, Desert Valley tests speeder endurance, the North and South Jundland Wastes hide Tuskens and treasure, the Western Dune Sea stretches into vertigo, and the Great Chott Salt Flat glares white-hot under the sky. Jabba’s Palace looms just as it should, and yes, a Sarlacc pit waits patiently for clumsy explorers. Tatooine Orbit is relatively calm—mostly a large swathe of Hutt-controlled space—but even there, a smuggler can find trouble, or at least a smuggling contract worth the fuel.

🌿 Akiva – The Jungle Paradise With an Imperial Headache
If Tatooine is Star Wars’ ultimate desert, Akiva is its apotheosis of green. Lush rivers, towering canopies, and humidity thick enough to drown a droid define this planet, which looks like a paradise until the Imperial patrols show up. Akiva is a late-game powerhouse: Kay arrives in the city of Myrra, then pushes outward into the wilds as the story crescendos. The planet is divided into distinct zones—Myrra Valley, the gloomy Stormhollow, the Karaba Foothills, Mount Selasa, Hunter’s Canopy, and the vast Great Basin—each teeming with flora, fauna, and stormtroopers who have zero sense of humour. Akiva Orbit echoes Toshara’s design with space junk-choked POIs, but here the rewards feel more dangerous and more satisfying. Between dodging Imperial starfighters and scooping up contraband, Kay learns that a beautiful planet can be just as lethal as a desert, just with more mud.

📊 Scoundrel’s Quick-Reference Table
| Planet | Vibe | Main Faction(s) | Speeders? | Orbit Hazards |
|---|---|---|---|---|
| Cantonica | Glamorous trap | Sixth Kin, Sliro | ❌ (limited) | Not accessible |
| Toshara | Open savannah + city | Pykes, Crimson Dawn, Hutts | ✅ | Standard patrols, side missions |
| Kijimi | Dense frozen city | Ashiga Clan | ❌ | Nebula gas, derelict stations |
| Tatooine | Classic desert hellscape | Hutts, assorted scum | ✅ | Hutt-controlled quietness |
| Akiva | Jungle Imperial nightmare | Empire, local wildlife | ✅ | Space junk, heavy Imperial presence |
🌌 Parting Advice for Galactic Troublemakers
Each planet in Star Wars Outlaws serves a distinct narrative and mechanical purpose, but they all share one truth: the galaxy doesn’t care if Kay lives or dies, so she’d better make every credit count. Whether she’s sneaking through a blizzard in Kijimi, squinting at twin suns on Tatooine, or getting soaked in Akiva’s rainforests while an AT-ST lumbers nearby, the key is to stay flexible, stay paranoid, and never trust a Twi’lek with a too-friendly smile. The trail of chaos Kay leaves across these five worlds—and the silent orbits above them—is what makes her one of the most memorable scoundrels this side of the Outer Rim. Now go out there and make some regrettable decisions 🚀💰💥.
AdvGamer